Ember Lab could be very excited to share our first sport with the world subsequent week. Within the sport, you play as Kena, a younger Spirit Information who travels to an deserted village seeking a sacred mountain shrine, and who should assist the wandering spirits trapped there.
Kena’s unique character designs had been created by Wanchana “Vic” Intrasombat. He was a detailed collaborator on our business tasks up to now, however this time he had a clean canvas and we are able to see a lot of his charming and distinctive view of the world in all the character designs.
The primary sketches portrayed a really younger woman. Because the mechanics and story developed, we realized she wanted to be very expert, and that her work as a Spirit Information would require her to attract on extra life expertise when serving to the opposite characters within the story. She progressively grew to become older and extra educated.
Kena was realized in 3D for the primary time by Rodrigo Gonçalves. He constructed the prototype mannequin and later continued to refine and discover real-time strategies for varied particulars like her hair. We additionally collaborated with Carlos Ortega, who many revere for his fantastically clear 3D character work.
We iterated fairly a bit over the course of the undertaking, including finer textures and exploring alpha card strategies that we had seen in different unbelievable video games earlier than us. For the hair, we ultimately discovered a mix between strong geometry, which might give very clear shapes and catch gentle properly, and alpha planes to indicate the element of particular person hair strands offering some extra variation and imperfection. Related consideration could be given to the clothes, including completely different cloth patterns and even some worn edges.
We love particulars like this, and it’s one thing we attempt to do in all features of the sport. The wear and tear on her clothes communicates some expertise and journey. The gorgeous employees she carries and varied ornate decorations on her clothes aren’t loud, however mirror a reverence for custom and a devotion to a higher goal.
She is totally dropped at life in animation, the place a lot of her persona is conveyed by means of the way in which she strikes and acts. The scope of the sport and story was a lot bigger than our previous tasks. This introduced an thrilling problem in creating expressions with extra emotional vary and depth, and that had the fitting heat and compassion for our hero. With many animations throughout the sport, we created a library of expressions and different particulars like hand and hair poses. This offered a quick method to refine and unify animations and be sure that Kena all the time felt inhabited by the identical soul from starting to finish.
Giving life to all of the fantastic items of her character design was vital to us, and we put numerous care into the motion of her clothes and hair. The wind in her hair grew to become a component all through the sport, merely as one other layer to invoke the sensation of being in a village inhabited by spirits, or on a mountain peak. Whereas we used physics on different characters within the sport, each side of our primary character was animated by hand.
We hope you loved a more in-depth take a look at this course of. We’ve had the pleasure of working with many gifted artists and builders on this undertaking, and we’re excited to see what you consider the sport!