Eidos Montreal, the Sq. Enix-owned studio that developed Deus Ex: Human Revolution and is engaged on the Guardians of the Galaxy sport, is switching to a four-day work week. The change additionally applies to Eidos-Sherbrooke, Eidos Montreal’s help studio.
The studio introduced the change in a weblog publish, the place Head of Studio David Anfossi mentioned the transfer will assist create a sustainable work surroundings.
“The thought is to not condense the working hours into 4 days, however slightly to assessment our methods of doing issues and our high quality time invested, with the goal of working higher,” Anfossi mentioned. “Above all, we wish to enhance the productiveness and well-being of our staff.”
The four-day, 32 hour work week won’t impression any worker’s salaries. Anfossi says one instance of how the studio will make up the additional day is reducing pointless time spent in conferences.
Eidos Montreal is among the first examples we have seen of a Triple-A studio transitioning to the four-day work week. Lately, Bugsnax developer Younger Horses introduced they had been transferring to the 32 hour work week as properly. Nevertheless, the studio mentioned the shift was simple for them due to their small employees.
As of 2018, GI.biz reported Eidos Montreal was the biggest Sq. Enix crew with over 500 members, making this a a lot larger transfer to drag off.
Eidos Montreal’s Guardians of the Galaxy launches October 26 on PS5, Xbox Collection X|S, PS4, Xbox One, Change (through cloud streaming), and PC. For extra, take a look at our Guardians of the Galaxy impressions.
Logan Plant is a contract author for IGN. You will discover him on Twitter @LoganJPlant.