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Eiyuden Chronicle: Rising Review – Lots Of Chores, Little Reward

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Summed up, Eiyuden Chronicle: Rising is a straightforward and simple motion/RPG. It’s straightforward to get misplaced in its tranquil cycle of amassing stamps through fetch quests and fight. Nonetheless, Rising doesn’t have a lot substance. The entire expertise is bland and commits numerous RPG transgressions, which is disappointing. Particularly because it’s a prequel introducing the Eiyuden world forward of Eiyuden Chronicle: A Hundred Heroes – a non secular successor to the Suikoden collection. If it is a signal of what’s to return, I’m involved.

Rising’s protagonist, CJ, is a younger adventurer who desires to make a reputation for herself as a treasure hunter. She units up in a city that draws adventurers far and huge for its priceless close by assets; consider the Gold Rush. Throughout her trek, she groups up with a grumpy and feisty kangaroo appropriately named Garoo and a pointy and stylish magic consumer named Isha. The principle story primarily serves to get you shifting to your subsequent vacation spot, serving up a couple of revelations about why mysterious, harmful threats have appeared. General, the narrative may be very predictable and generic.  

With a dry story, the dearth of bonding moments between the characters dissatisfied me. Just a few charming interactions play out in CJ and Garoo’s banter, and I took nice delight within the look of a magical lady named Mallore, which is a transparent homage to Sailor Moon. Nonetheless, there’s not a lot depth to those personalities, they usually really feel extra like character outlines than totally developed people. Sadly, this makes it arduous to really feel any connection to them.

An enormous facet of Rising is its town-building function, which helps you to assist numerous villagers arrange their outlets to draw folks to the settlement, making it extra affluent. You’re consistently leveling up numerous shops, comparable to a tavern, inn, apothecary, weapons store, and extra. At first look, the town-building looks as if a enjoyable further wrinkle, however its tedious fetch quests make it one of many recreation’s largest letdowns. You trek to the identical areas after which again once more to the hunt giver, who normally asks you to acquire a certain quantity of a useful resource or find an individual for them.

The town-building rapidly turns into an extended record of chores. On the one hand, they aren’t all that tough to finish. However, they’re senseless and don’t supply a lot satisfaction for the hassle. The outlets get some new inventory, and the city will get somewhat extra crowded, however it’s such a hole sense of development. Each effort earns you stamps, which showcase your city completion degree. After doing a bit of those, I misplaced curiosity in prioritizing the aspect content material, however then realized I used to be under-leveled if I didn’t interact with it for the reason that quests supply quite a lot of expertise. That is irritating, as you’re pressured into boring pursuits with no substance and little or no in the way in which of storytelling. A aspect quest ought to really feel elective, not required.

 

Dungeons are damaged up into quick romps, which I favored as a result of they didn’t really feel bloated and lent themselves nicely to quick play classes. That was till I needed to hold backtracking to the identical dungeons, combating the identical minibosses repeatedly. The sport is linear total, which isn’t a difficulty if the exploration is attention-grabbing. That’s probably not the case right here; dungeons have very minimal hidden paths, and their predominant enchantment is selecting up uncommon objects that you need to use in crafting, tools upgrades, and cooking. Their total design can be very fundamental, tied to totally different components (e.g., ice, earth, fireplace). On the very least, the ultimate bosses of every dungeon are visually interesting and supply an honest problem. Certainly one of my favorites was the furry ice twins, who might flip the ground to pure ice, forcing you to remain within the air with double jumps and combos till it lifted.

The motion fight is one other space of the sport that’s simply enough. Your get together members and their assaults are tied to totally different face buttons on the controller, and for those who swap to a different character at simply the appropriate time in the midst of an assault, you may chain highly effective combos. As you degree up, you unlock newer talents, comparable to totally different leaping assaults like air and fast steps, alongside upward and downward assaults. Sadly, I by no means felt a rising sense of energy or satisfaction from these; the hyperlink combos had been extra fulfilling and lethal. Nonetheless, the whole lot managed nicely, and I didn’t run into any glitches or critical technical points throughout my time with the sport on Change.

The two.5D artwork model deserves its personal reward. Rising is a vibrant and welcoming journey, with lovely hand-drawn visuals that add a pleasant private contact. The graphics have this retro vibe harking back to Suikoden, whereas nonetheless modernizing simply sufficient to really feel like an thrilling visible improve. The character portraits are detailed and alluring, and the little particulars within the landscapes pop, comparable to grass swaying within the wind or blistering snow falling.

Rising was created to reward followers for reaching a Kickstarter stretch purpose, however it’s not simply an add-on, it’s a full recreation, operating round 20 hours. Natsume Atari took level as developer, with enter from Rabbit & Bear Studios, the masterminds behind Hundred Heroes. Sadly, the expertise falls quick as each component of it’s simply satisfactory or run-of-the-mill. Nonetheless, its artwork model is a shiny spot, making me longing for the primary recreation that’s nonetheless to return.

Fairly visuals can solely get you far, nevertheless, and Eiyuden Chronicle: Rising doesn’t supply sufficient entertaining or distinctive content material to maintain it from being something greater than a satisfactory RPG. On the very least, it introduces the Eiyuden world and a few characters concerned in Hundred Heroes, however that’s little or no incentive for placing up with tedious gameplay and boilerplate characters.



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