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Exploring The Full History Of Supergiant Games’ Bastion | Video Gameography

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We have emerged from the depths of the BioShock collection to start a recent season of Video Gameography! We’re doing issues in another way this time as we’re discussing the gameography of a developer slightly than overlaying a person sport collection. That studio is Supergiant Video games, acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. We kick issues off by inspecting their debut outing, Bastion.

Bastion launched on Xbox Dwell Arcade on July 20, 2011, and was created by a ragtag staff of seven buddies that fashioned the core of Supergiant (all of whom stay on the studio at the moment). Developed beneath two years fully in co-founder Amir Rao’s father’s front room, Bastion gave the upstart staff an opportunity to create the sport of their desires after spending years working for triple-A studios. We’ll talk about Bastion’s unorthodox improvement cycle (it had no pre-production section), the origins of beloved components similar to its narrator and soundtrack, and the way the sport’s success launched Supergiant into stardom.  

Be a part of hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Prima Video games employees author Jesse Vitelli (@jessevitelli) for an entertaining and informative chat concerning the historical past and narrative of Bastion! You can even determine which one in every of us does the most effective narrator impression.  


If you would like to get in contact with the Video Gameography podcast, you may e mail us at podcast@gameinformer.com. You can even be a part of our official Sport Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Sport Informer Twitch channel. From there, discover the Video Gameography channel beneath “Neighborhood Areas.”





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