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Final Fantasy X and X-2 producer reflects on the innovative PS2 titles – PlayStation.Blog


We put lots of ‘new’ in Remaining Fantasy X. It was the primary recreation within the Remaining Fantasy sequence to be inbuilt full 3D, we launched new forms of presentation, a brand new battle system… it even got here out on new {hardware}. It additionally spawned the primary direct sequel within the sequence’ historical past – Remaining Fantasy X-2.

This recreation was equally recent, and had a really completely different fashion, tone, and construction to the remainder of the sequence.

I labored as producer on Remaining Fantasy X and its sequel. With each out there on PlayStation Now in Remaining Fantasy X | X-2 HD Remaster, I assumed I’d share some recollections of engaged on these very particular video games.

Remaining Fantasy X

Remaining Fantasy X was the primary recreation within the sequence to be developed for the PS2. There are at all times challenges and selections to be made when working with new {hardware}, and that was actually the case for Remaining Fantasy X.

The PlayStation 2 impact

One key determination we confronted was across the visuals. Though the PS2 provided an enormous enhance in energy from the unique PlayStation, there was nonetheless a restrict to the {hardware} specs, so to depict the brand new graphical fashion, we had to decide on whether or not to prioritize decision or the variety of colours.

Initially, we thought it will be helpful to make use of extra colours – we thought that will assist us actually depict the world of Spira in a vibrant manner. Nevertheless, once we seemed on the developments in different firms’ video games launched whereas we had been engaged on growth, it turned more and more clear that followers had been hoping for increased decision next-gen video games.

Because of this, we switched from specializing in the variety of colours to creating the sport as excessive decision as attainable – and we did this about six months earlier than the grasp deadline!

This meant we needed to make main modifications to the sport we’d made to date, which was an enormous threat when it comes to the schedule. Thankfully, our wonderful programmers and designers did a beautiful job.

In the long run, a ‘high-res’ Remaining Fantasy X was born, and we had been capable of obtain the form of high-end visuals you’d anticipate from a next- gen console.

An in-Spira-ing world

The brand new visible fashion added different challenges too. For instance, Remaining Fantasy X was the primary recreation within the sequence to not embody a world map – it’s because the sport was inbuilt full 3D, and that’s costly!

As recreation creators, we generally should make selections that steadiness recreation design with ballooning manufacturing prices. On this case, dropping the overworld map was essentially the most practical answer we had out there.

Our prior video games, Remaining Fantasy VII and Remaining Fantasy VIII had been set in steampunk and science fiction-inspired worlds respectively, so we wished to do one thing completely different.

This is likely to be additionally the rationale why Artwork Director Yusuke Naora got here up with the idea of getting a world with an Asian really feel to it, and that turned the inspiration for Spira.

New battle plans

That wasn’t the one break from custom launched in Remaining Fantasy X both – we additionally reinvented the fight system.

The previous couple of video games had used the Lively Time Battle (ATB) system, by which gamers may take actions at any time when a bar crammed in real-time. For the brand new recreation, we wished to create battles with better strategic depth than ever earlier than.

The designer who labored on the battle system had additionally labored on Entrance Mission, and he was very expert at creating technique video games, so we moved to a turn-based system as a substitute.

We additionally modified how character development works by introducing the Sphere Grid. This let gamers manually enhance their characters by selecting upgrades from a grid. I’ve been an ideal fan of board video games for a very long time, and I wished to recreate that analogue sensation of transferring items and filling up the board with them.

Making our voices heard

One new characteristic that I used to be personally very obsessed with was the introduction of voice appearing. I discussed this in my final weblog, however I felt a bit dissatisfied with the truth that Remaining Fantasy VIII wasn’t voiced.

We achieved extra practical visuals and sounds, however after I take into consideration the scenes in that recreation, I imagine they’d have been much more emotional if there had been voice appearing included. That was the driving drive to make it occur for Remaining Fantasy X.

After all, this was the primary time we’d ever recorded voiced traces, so it was lots of work to get it to come back to fruition. These days, it’s the norm to get every forged member to enter the recording sales space one by one, after which document all their traces individually. Nevertheless, again within the day we bought a number of forged members to enter the studio without delay and document the dialog scenes collectively.

Due to this, I believe that we had been capable of deliver out pure performances, regardless of this being our first time doing it.

Remaining (Fantasy) ideas

Finally, I’m happy with what we achieved with Remaining Fantasy X. I believe it’s a landmark recreation – when it comes to the situation, graphics, digicam work, sound, voices, and movement seize, it achieved the perfect cinematic high quality that the Remaining Fantasy sequence had been aiming for.

I believe that the fashion perfected right here helped to ascertain the look of future Remaining Fantasy video games. One in all which was Remaining Fantasy X-2.

Remaining Fantasy X-2

After Remaining Fantasy X, we began to really feel like we didn’t need the world of Spira and its characters to be over in a single chapter, and we wished to allow them to take middle stage and flesh them out much more.

That’s why we began manufacturing on Remaining Fantasy X-2 – the primary direct sequel within the sequence’ historical past. We determined to discover a world that had grow to be peaceable after the occasions of the earlier recreation and inform a special type of story.

Relatively than the theme from the earlier story that delves into explicit relationships, comparable to between a person and girl or father or mother and little one, we wished a vivid and light-hearted narrative that will give the sport a cheery tone.

The Gullwings assemble

That upbeat angle was mirrored within the recreation’s playable characters. In contrast to earlier video games within the sequence, Remaining Fantasy X-2 has an all-female celebration: Yuna, Rikku and a brand new character, Paine.

Many video games on the time, not simply Remaining Fantasy, had male protagonists and I wished to inform a narrative with Yuna as a powerful feminine character. I assumed that will ring a bell with much more gamers.

The tone is additional strengthened by the construction of the sport. In contrast to the Remaining Fantasy X, by which you observe the drama in a linear vogue, the quests in Remaining Fantasy X-2 will be accessed in any order. To extend the variability much more, we elevated the variety of minigames out there within the recreation.

I recall that essentially the most difficult to make was Sphere Break – a strategically deep coin recreation. A single recreation designer engaged on the sport every thing, together with the programming, single-handedly!

Costume to impress

When it got here to fight, Remaining Fantasy X-2 moved to a brand new model of the ATB system, which let gamers time their assaults for combos and more practical assaults. You might be questioning: why the change from the prior recreation’s programs? It’s as a result of the designer for the battles modified!

The assistant recreation designer from Remaining Fantasy X turned the lead for its sequel, and he wished to make use of a special system.

A giant component of the brand new system had been dresspheres, which allowed the celebration to seamlessly change between completely different roles in fight. For instance, Yuna may change from a damage-dealing Gunner to therapeutic White Mage, a Thief or many extra choices within the warmth of fight – every accompanied with a flashy outfit change.

This technique took place partly because of the story of the unique Remaining Fantasy X. In that recreation, Summons find yourself disappearing from the world, so the transformations had been a approach to work within the spectacular visible results gamers had come to anticipate.

For the animations themselves we seemed to a style of youngsters’ TV reveals in Japan, by which the heroes remodel or tackle a brand new type. The very best a part of every episode is when the character transforms with a dynamic efficiency, and we took inspiration from this.

What’s in a reputation?

It could sound odd, however one of many greatest challenges we confronted when making Remaining Fantasy X-2 was what to name it. Having a sequel to a mainline recreation was exceptional, and once we recommended “X-2” the corporate was initially apprehensive that it will be mistaken for Remaining Fantasy XII and turned it down. Since then, they’ve grown keen on it in fact.

Finally the sport proved extra divisive than different Remaining Fantasy video games – I think that’s due partially to the truth that its vivid and poppy path provides it a really completely different taste to different entries within the sequence.

However I believe the way in which that Remaining Fantasy video games attempt to break free from preconceived concepts is one thing really great in regards to the sequence – and Remaining Fantasy X-2 is an ideal instance of that.

Each Remaining Fantasy X and Remaining Fantasy X-2 can be found to stream and obtain with PlayStation Now.

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