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Floppy Knights – Designing an Approachable Tactics Game


Hello! My title is Chrstian Scandariato. I’m the lead sport designer on Floppy Knights, a tactical card battler developed by Rose Metropolis Video games. The unique ideas for Floppy Knights had been rooted in video games we grew up on, however we wished to make one thing new and completely different that will assist the sport stand by itself by combining tactical gameplay with card technique components. Let’s check out how that turned out!

“What If We Made Advance Wars, however with Playing cards?”

Our place to begin was riffing on our favourite retro video games, like Advance Wars and Ultimate Fantasy Ways, with a little bit of newer design from Into the Breach. A key function in Advance Wars is having all the data at your fingertips, simply viewing your entire battlefield, and reinforcing your military to win battles. Drawing a hand of playing cards is random, so the problem behind the style mix is what me probably the most.

The objective for Floppy Knights turned permitting a participant to plan an ideal flip with a random set of actions. This prevents gamers from planning greater than two turns forward, which in flip, finally ends up making the sport extra approachable and thrilling! We additionally knew we wished the visuals to be an enormous draw for the sport, taking the sturdy character designs from inventive director Marlowe Dobbe to ship the personalities of the armies.


Drawing from our inspirations, I settled on our first mixture: having a celebration of distinctive, particular person characters with their very own ability units, plus the power to bolster your military. Preserving on approachability, we took the thought of a easy military that makes use of highly effective buffs and improve playing cards to introduce the participant to the sport. This was the main target for our very first military: the Vegetation Deck.

The Paper Prototype

That is the place the playing cards are available in! If all the things from actions to commanders include playing cards, then we will connect distinctive talents to every unit card, which is able to generate additional motion playing cards. My largest objective when making video games is to all the time design for issues solely video video games can do. Producing playing cards from playing cards can be actually troublesome in a bodily card sport, however simply dealt with in digital type.

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One of the best factor about making a card sport is you possibly can check nearly all of its core elements with out having to code something. So, I took the core idea (play items, get playing cards, play extra playing cards) and offered it as a paper model to the group. After just a few months of paper prototyping the floppiest that Floppy Knights has ever been, we solidified the core mechanics and took to code.

Revising the Combine

Mixing genres got here with many strengths, in addition to ideas that didn’t make the ultimate lower. Our focus wasn’t to evenly combine the genres collectively, however to ship on the ideas that confirmed off the strengths of the sport. We wished to verify Floppy Knights had sufficient flexibility to make enjoyable decks that encourage particular person playstyles, however not so difficult as to confuse gamers with too many choices.


Having the ability to constantly transfer items was the first concern all through over two years of growth. Playtesters had been constantly reporting that they felt their motion choices had been restricted, or that they had been drawing total fingers of playing cards with no motion. The straightforward reply was all the time to only permit every unit to maneuver as soon as throughout their flip, however we felt this might make enjoying actions from playing cards really feel much less essential every flip, and wished to keep away from it.

After months of playtests, we landed on making a system for our chief items, Commanders, to generate a card into the participant’s hand every flip that allowed for a novel motion. This provides the participant the choice of a really highly effective card per flip and once more brings again the deal with private, distinctive items. After testing, we lastly bought a playtest spherical with no suggestions on motion. Success!


By specializing in our core mechanics and all the time coming again to our unique inspirations, we strived to create one thing distinctive that may hopefully function the primary tactical sport for youthful gamers, and a refreshing search for skilled veterans.

Floppy Knights is out now on Xbox One, Xbox Collection X|S (through backwards compatibility), Xbox and PC Sport Move! I hope you take pleasure in enjoying it as a lot as I loved engaged on it.

Floppy Knights

Xbox Live

Floppy Knights

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PC Sport Move

Xbox Sport Move

Meet the Floppy Knights: tangible projections summoned from floppy disks! Ways fuse with card sport mechanics as Phoebe and Carlton, an excellent younger inventor & her robot-arm bestie, sq. off in turn-based battles. Choose your Knights, hone your deck, and execute your technique for victory!

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