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Former Metroid Prime Engineer Admits He Was “Disappointed” With The Wii’s Specs


Metroid Prime

The Nintendo Wii is arguably one of many modern online game consoles ever launched, however relating to uncooked specs – on the time, it was effectively behind the competitors. This led to some third-party builders fully skipping the technology, and even sure Nintendo groups had been pressured to rethink their method to next-generation video games after being caught off guard by the {hardware}’s technical limitations.

In an interview with podcaster Reece Reilly – AKA: Kiwi Talkz, the previous Metroid Prime technical lead engineer, Jack Matthews (who labored on the primary three Prime video games) admitted a part of the rationale he moved on from the studio was not simply fatigue, but additionally due to Nintendo’s underpowered “next-generation” {hardware}. For Matthews, remaining with Nintendo at Retro Studios would have meant “staying a bit in a field” and “a bit behind” the instances.

“Like actually, when the Wii got here out, on a technical facet of issues, I used to be a bit of disillusioned in it and that may have additionally led to a few of that fatigue, I actually wished to work on actually cool issues and I believe Bryan Walker talked about it…however a part of that basically did stick to me, that technically staying with Nintendo was going to imply staying a bit in a field and a bit behind, and so creatively as an engineer, that was a inventive drawback for me. It was laborious to justify that.”

Whereas Matthews did not essentially have an issue working inside sure constraints, it was the actual fact it was going to be primarily working inside the “identical field” once more – with the Wii sharing a detailed resemblance to the GameCube {hardware}. This additionally made Nintendo’s next-generation much less interesting to him:

“It is simple to work in a field however when it is that very same field – and once more, the Wii is basically very related {hardware} to the GameCube. Now the controller stuff was actually cool and modern, however I’m not a gameplay programmer, I do not actually do all that a lot when it comes to gameplay, the closest I get to gameplay is engaged on the visors. And so for me creatively it actually did sort of sting a bit of bit that on Prime 3… I personally was very excited – and I do know another individuals had been – to work on what would have been next-generation {hardware}, after which when that was kind of pulled out, I did not have that a lot of a need to maintain engaged on the Wii after that for very lengthy, so there’s one of many causes I left.”

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