As detailed by the event group on Reddit, the ray-tracing patch for Marvel’s Guardian’s of the Galaxy was launched on PlayStation and Xbox consoles on November 17. A subsequent patch will even be coming to PC, nonetheless gamers there might want to wait till November 19 to see the advantages.
The ray-tracing choices will be accessed within the sport’s video settings menu, the place the characteristic will be toggled on and off. The characteristic comes alongside plenty of bug fixes and basic enhancements, together with improved efficiency for these enjoying the sport on the unique PS4, and changes to enter sensitivity for gamers who’ve older Dualshock controllers which have fallen prey to put on and tear.
For these enjoying on Xbox Sequence S, there’s excellent news too. The most recent adjustments embrace an choice to uncap the FPS on the console, permitting gamers to run the sport between 30 and 60 FPS. It ought to nonetheless be famous that doing so might result in a much less secure framerate in some areas of the sport.
As with the vast majority of post-launch updates, the newest patch additionally comes with plenty of basic bug fixes and efficiency enhancements to the sport – a full record of which will be learn within the official patch notes over on Reddit do you have to want. For extra on Marvel’s Guardian’s of the Galaxy be certain that to take a look at our evaluation of the sport the place we awarded it an 8/10 calling it “a enjoyable, no-frills single-player marketing campaign filled with cosmic comedian guide taste.” And for those who’ve already performed, you should definitely take a look at our ending defined characteristic.
Jared Moore is a contract author for IGN. You’ll be able to observe him on Twitter.