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Hands On: Monster Hunter Rise: Sunbreak Is Looking Like A Mighty Meaty Hunk Of DLC

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Monster Hunter Rise is super — if you have not performed it, you solely have to take a look at our evaluation to see how a lot we liked it — so when Capcom requested if we fancied having a pop on the honking new DLC enlargement titled Sunbreak, we could not say no.

We acquired to have a go at simply two of the quests on supply once we visited Capcom’s UK workplaces, one searching a Lunagaron, and one other taking down a Monster Hunter 4 Final basic, a Seregios.

The Lunagaron was your customary quest, however we have been happy to stumble upon one other new monster by probability, a terrific huge ape-looking factor referred to as a Garagolm. Suffice it to say that each one three of those monsters made absolute fools of us; anybody like us who felt that the bottom recreation was bordering on being only a little bit too simple will breathe a sigh of reduction on firing up this enlargement, mere moments earlier than their innards are used to brighten a nest.

The Seregios quest was additionally one of many new Follower Quests, which groups you up with an NPC to take out a monster collectively. We have been anticipating issues to be a bit bit extra totally different given how they’re introduced, however our tussle alongside Arlow felt virtually like he wasn’t current for lots of the time.

It is doubtless attributable to our familiarity with taking part in with different hunters on-line, however we have been a tiny bit dissatisfied that there wasn’t extra to this mode than simply having that NPC there. Different Follower Quests could also be extra attention-grabbing (particularly in the event that they characteristic fan favourites corresponding to Minoto or Hinoa), however because it stands we left the encounter feeling lukewarm.

The other is true for every thing else we have been in a position to get our hands-on, although. The swathes of recent high quality of life options such because the Swap Scrolls that permit you to flip between two Change Ability loadouts on the fly, your varied strikes being displayed on display screen, and new Dango choices are all substantial sufficient that they elevate the Sunbreak expertise to really feel like a real refinement of what Rise launched. It does not simply really feel like extra missions and a better issue ceiling, it appears like a game-wide improve that brings extra to the desk than you may moderately anticipate for a hunk (an enormous, dear hunk, granted) of DLC.

Minor disappointment with the Follower Quest apart, our greatest criticism following our time with the sport is how temporary that point was; we really feel like we have solely been in a position to see the smallest sliver of what this new DLC has to supply, and we will not wait to pattern extra of it.

In a nutshell, it is extra Monster Hunter, however extra than simply new monsters and new quests — it is shaping as much as be an integral, important improve to the Monster Hunter Rise expertise.


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