Jade Raymond has mentioned that Haven’s upcoming PlayStation unique recreation will embody social components and user-generated content material, including that it is being created by most of the devs behind the unique Murderer’s Creed.
Earlier this yr, it was introduced that Raymond had began Haven Leisure Studios, an unbiased firm in Montreal presently engaged on an unannounced new IP for PlayStation. Throughout an interview with GamesIndustry.biz, the studio boss delved a bit of additional into what followers can count on from the sport and precisely who’s making it.
“There are three issues which might be actually thrilling me, that are additionally pillars for the way in which that we’re interested by issues,” says Raymond. “First is video games as a social platform. The pandemic has confirmed that gameplay is the social glue that binds communities. Particularly for the youthful technology, that is what you do and the way you make associates and hang around. That’s one thing that we actually wish to construct and design for.”
Whereas there are many video games round that embody social components of their design, the second idea on Raymond’s checklist provides one other layer to the course by which the studio seems to be taking its new IP.
“The second factor is considering the ‘remix technology’. It began a short time in the past, there’s this age of self-expression the place we’re designing our NikeID sneakers, we’re studying our associates’ blogs moderately than what our skilled journalists are writing. And I believe that has continued to go additional with issues like TikTok. That is one other factor that we’re interested by on the coronary heart of this IP. It’s past user-generated content material, it’s about taking that self-expression and remix idea to the following degree.”
PlayStation has seen quite a lot of its earlier exclusives concentrate on comparable concepts to some extent prior to now. Video games equivalent to LittleBigPlanet have allowed followers to create and play user-generated ranges alongside each other, whereas the more moderen launch of Goals scaled up the idea additional by granting customers the power to create fully-fledged video games, mechanics, artwork and extra throughout its creation platform.
Raymond did not go into an excessive amount of element surrounding how Haven’s upcoming recreation will take form. Nevertheless, the studio head was eager to notice that she’s excited to have the ability to create a brand new IP from scratch, and particularly, one which “can final for generations and grow to be significant for individuals on a deeper degree.”
“However how can we create an IP that has that depth, however it’s designed to be owned by the followers from the beginning,” asks Raymond. “After we created Murderer’s Creed, we have been actually interested by creating an IP that may be owned by artistic groups sooner or later. We thought if we create a framework of something that takes place in a second in historical past and has the Assassins behind it, [that] shall be in keeping with the model so groups can evolve that and personal it. Now what we’re interested by is creating an IP the place it is not simply skilled groups, however it’s designed to be owned by the followers and might evolve by means of that.”
Making a recreation that pushes the boundaries of creativity and possession appears like no simple process. Luckily for Raymond, the IP is in skilled palms. Corey Might, who was the unique author on the primary Murderer’s Creed is taking over the function of world director for the sport, whereas quite a lot of different employees from the unique Murderer’s Creed crew are additionally concerned.
“We began in 2004 working collectively. I used to be 29 on the time. Now all of us have children and gray hair and it is a few years later,” says Raymond. “However we nonetheless love working collectively. Corey was there, Raphael, Mathieu Leduc, who’s our artistic director, Pierre-Francois Sapinski [head of production]… the checklist goes on. We’ve got lots of people from that authentic recreation. And there actually was a magical feeling when engaged on that first recreation, and I really feel like we’ve got that once more.”
Jared Moore is a contract author for IGN. You possibly can observe him on Twitter.