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Less is More. Balancing Narrative and Action in Frightence


As a solo developer and producer who has launched a number of titles for all consoles earlier than, Frightence holds a particular affection for me as a result of it’s the first title that I did with a staff, albeit a tiny staff of three gifted first-time builders who helped me form the narrative points of Frightence.

I’ve developed three horror titles earlier than and realized that by the journey of pitfalls of indie-game growth, balancing narrative and motion is an actual hurdle.

As an indie developer, you not solely attempt to overcome main obstacles like finances issues however technical troubles as properly. Fortunately for us, growing for the Xbox consoles was very comforting course of. The IDXbox staff had been gravely affected person and useful with us through the certification strategy of Frightence. Figuring out our engine, which is Unreal Engine 4 to be actual, additionally helped us loads to actualize our imaginative and prescient.

Our imaginative and prescient for Frightence was easy : Make a brief, but intense and atmospheric horror expertise. We wished to maintain the interactive components easy from ground-up and wished to gamers to give attention to the narrative idea that we had been making an attempt to determine. One of many main ensnares for indie horror video games is to write down the background story “an excessive amount of”…The gamers know that they’re enjoying a comparatively short-budgeted indie sport in order that they wish to expertise one thing extra distinctive, contrasting and distinguishable.

So, what we did for Frightence was to write down a multi-layered and deep story with a number of completely different characters and created a storyline for the participant to expertise solely a glimpse of it. It was actually tough for us to chop out most of our literary materials however it was mandatory for us to finalize the sport the best way we envisioned it.

The gamers will meet a number of apparently sufficient macabre characters throughout Frightence however will solely expertise a fraction of their lives. This would possibly sound like a threat that may alienate some kinds of gamers, however, hey, what’s the purpose of being an impartial developer if you happen to can’t be daring sufficient to take such dangers?

Ultimately, Frightence is a brief horror sport however it is filled with scary incidents and shivery and eerie characters in each step you make, and for a lot of the characters you meet in Frightence, it is perhaps your one and solely time to come across them.

We imagine this opens a door to a re-playability and myriad variety of potentialities for a sequel as properly. We’re eagerly awaiting audiences responses to every layers of background story in Frightence.

Right here can also be an fascinating query:

Whenever you encounter an fascinating character solely as soon as in a horror sport, how does that character impression you?

The reply is straightforward : You’ll begin imagining issues about that character. And we imagine triggering a participant’s creativeness in a horror sport is one of the best an indie developer can obtain on this style. It will be our final reward as builders for Frightence. Dive in to Frightence right this moment – it’s out now on Xbox!


Xbox Live


Playstige Interactive



Frighthence is a brief, intense first-person horror expertise.
You’re the janitor who works on the notorious Condominium #17, which is the seed of many eeire tales and bloodcurdling city legends…
The condominium lately obtained an eviction discover and tonight, you should test each resident’s flat to ensure that everyone has left.
Quickly you’ll understand that issues should not the best way they appear on this dreadful condominium…

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