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Memory Pak: If Crashing In Burnout Is Wrong, Then I Don’t Want To Be Right


Burnout Dominator
Picture: Criterion / EA

Completely happy birthday, GameCube! It has been twenty years since your attractive, chunky indigo form graced our TV stands, and we had been all launched to that beedle-deedle-deedle-deedle-beedle-deedle-beedly-beep, BLUMP. You recognize the one I imply.

The GameCube’s catalogue is so stellar that I’ve already written a number of options about its video games, from my favorite sport, Paper Mario: The Thousand-12 months Door, to the grim realities of Harvest Moon: A Fantastic Life. However there are nonetheless so many different video games to speak about! Luigi’s Mansion! Tremendous Mario Sunshine! The Legend of Zelda: Wind Waker!

However I am not right here to speak about Nintendo’s stellar first-party ‘Dice video games. Oh no. We have got loads of time for that. I am right here to speak about BURNOUT.

Burnout was initially launched by British studio Criterion on the PS2 in 2001, and got here to GameCube the following yr, bringing its car-racing, crash-simulating mayhem to Nintendo audiences for the primary time (though later instalments of the sequence would eschew Nintendo’s consoles fully). However, for that one good 2002 summer season, my child brother and I’d spend hours enjoying Burnout on the gloriously-clicky GameCube controller. However we did not play it the best way we had been purported to — and it seems that that was one of the simplest ways to play it.

You see, Burnout is a racing sport at coronary heart. You possibly can race different vehicles and attempt to beat them to the end line. However that is boring. What was particular about Burnout was the destruction: each time you crashed, the sport would inform you how a lot the crash would value you. I am unsure how they figured it out — does the associated fee embrace damages? Insurance coverage? Hospital journeys? It is probably not clear, but it surely does not matter. What issues is the thrill of it.

Burnout would offer you “increase” when you did harmful issues, like driving on the fallacious facet of the highway or near-missing different vehicles. It was incentivised to make you drive like a knob. And I did. I perfected the swerve onto the other facet of the highway, and enjoying rooster with vehicles, vans, and tankers to get that increase all the best way up. Then, I’d flooring it, aiming not for the end line however for my final aim: as many gasoline tankers as I might hit in a single go.

We shortly labored out that one of the best place to rack up the most expensive crash was juuuust earlier than the underground tunnel, and if we might drift sideways into 5 tankers, even higher. The trick was to get the tankers to go sideways, so that each automotive would pile up into the fiery inferno and add to the mounting pile of {dollars} we would be anticipated to pay out. We averaged round $125,000, which is truthfully not that dangerous for the quantity of sheer carnage we precipitated.

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