Ziggurat Interactive has simply introduced that it has inked a deal that provides it the rights to “greater than 80 titles” initially owned by famed ’80s and ’90s developer and writer Rainbow Arts.
Based in Germany in 1984 by Marc Ullrich and Thomas Meiertoberens, Rainbow Arts produced a number of video games for the Commodore 64 and Commodore Amiga, with Logical, Lollypop, X-Out and Mad TV being among the most notable. Rainbow Arts additionally revealed the Turrican sequence, however these video games are usually not believed to be a part of this settlement.
Out of Rainbow Arts’ catalogue, it is Rendering Ranger: R2, an insanely uncommon 1995 Tremendous Famicom title, which is maybe most well-known amongst Nintendo followers. Designed by the legendary Manfred Trenz (Nice Giana Sisters, Katakis, Turrican), Rendering Ranger: R2 makes heavy use of CGI visuals and is finest described as a mixture of Contra and Turrican.
Solely 10,000 copies have been ever made, and the sport was unique to Japan on the time of launch. Rendering Ranger: R2 – also called Targa – is without doubt one of the titles included within the Ziggurat deal, and the corporate has promised an replace on its plans for the sport “later this spring”.
Michael Devine, SVP of Enterprise Growth at Ziggurat Interactive, had this to say concerning the deal:
We’re extremely happy so as to add a variety of important video games from Rainbow Arts to Ziggurat’s rising catalogue of historic video games. Rainbow Arts was a premiere and iconic European online game writer of the ‘80s and ‘90s. Every sport launched throughout that time-frame – primarily made for the C64, Amiga, and PC – evokes recollections of 16-bit wonders, colourful graphics, and playful challenges the second you see the rainbow brand seem. We will’t wait to revitalise these video games and share them with at the moment’s traditional gaming followers.
We reviewed Rendering Ranger: R2 in 2016, giving it a formidable 9/10. We stated:
Rendering Ranger: R2 is a labour of affection from a small and devoted group that spent almost three years making the Tremendous Famicom do issues folks assumed not possible. It is a beautiful hybrid of a daily run and gun sport and excellent shmup. It seems to be completely unimaginable with detailed backgrounds and managers as much as three screens tall, the controls reply flawlessly and as beforehand said, there isn’t any perceivable slowdown wherever to be discovered. A technical masterpiece that’s rather more than simply eye sweet and a good way to show that the Tremendous Famicom might certainly deal with shmups as simply because the Mega Drive or PC Engine within the arms of the precise builders.
Do you assume we’ll see a digital launch of Rendering Ranger: R2, or a remaster? Tell us your hopes with a submit under.