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Read An Excerpt From Double Fine’s 20th Anniversary Art Book

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Double Positive Productions, the developer behind the Psychonauts sequence, Damaged Age, and plenty of extra, lately celebrated its twentieth anniversary. To have fun this milestone, Double Positive partnered with Indie By Design to launch a complete artwork ebook that particulars the visible historical past of each single sport the developer has launched through the years – together with insights from builders, in-depth interviews, and never-before-seen idea artwork. 

Learn down beneath for an unique excerpt from the ebook, titled 20 Double Positive Years, giving a short take a look at the design selections behind Psychonauts 2’s Aquato household and the sport’s many, many brains. We have additionally collected a handful of pages so you possibly can see how the whole ebook is laid out. 

If you would like to take a look at 20 Double Positive Years for your self, it is out there in a typical and collector’s Legend Version proper right here. Alongside peeks behind the scenes of each Double Positive sport, the ebook additionally covers 2 Participant Productions’ Double Positive Journey documentary sequence, webcomics the studio used to publish on its web site, its Day of the Devs occasions, and rather more. 

Lastly, for extra on Double Positive, ensure that to take a look at our Historical past of Double Positive Productions story we ran again in July to learn how the whole studio got here collectively. 

20 Double Positive Years is out there now.

Raz & The Aquatos

“It was loopy addictive to be drawing these characters once more,” describes idea artist Scott Campbell, artwork director on the unique Psychonauts. “It was virtually like being wrapped on this heat, comforting blanket.”

Raz returns as protagonist in Psychonauts 2 and this time extra of his relations are explored, with their lives and relationships proven in larger element. A lot of the enjoyment for Campbell in designing them got here from having the ability to construct that means into them, versus creating them from scratch.

“It’s such as you’re pulling at an previous household patchwork quilt that you simply’re additionally including to on the similar time. You want these characters to really feel as if they’ve been introduced right here by means of the lore of the earlier video games. 

“They’ll’t really feel wholly new, you need them to really feel like they’ve existed on this world and created their very own place inside it. Taking one thing that already exists and creating connections and historical past for it’s actually fulfilling.”

 

The Brains

Psychonauts 2 takes us by means of an extremely various set of brains, every one introduced as a fully-formed degree for the participant to discover. These ranges are linked within the sense that you simply’re all the time seeing them by means of the eyes of Raz and that every represents a personality’s innermost ideas, however visually they’re strikingly distinct.

“We seemed again to Psychonauts to determine what it was that made these totally different environments really feel cohesive though you’re leaping by means of all of those totally different brains,” explains surroundings artist Levi Ryken.

“One of many greatest issues is proportions. We have now this factor that we name the ‘Psychonauts wonk,’ which is principally which you could embrace stuff that appears fairly regular and constant however you possibly can’t current it usually. It has to have the ‘wonk’ to it.”

Parallel strains, as an illustration, are prevented for probably the most half. Characters are allowed to have two eyes which are primarily the identical, however they’re usually introduced as one being larger than the opposite or one being greater or decrease on the face.

“It makes the entire world really feel a little bit off always,” Ryken continues. “It’s virtually as if it was drawn by somebody who holds a pencil actually haphazardly and is dropping it the entire time.”



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