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Reflecting on FFXIV’s big comeback, from launch to November’s Endwalker expansion – PlayStation.Blog

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Within the business, the event story of Closing Fantasy XIV has reached an virtually legendary standing. After a troublesome launch, the second massively multiplayer on-line RPG of the Closing Fantasy franchise wanted salvaging. Producer and Director Naoki Yoshida, an avid MMO participant himself, was the one tasked with this herculean enterprise, a course of that led him and his staff to rebuild the sport from the bottom up and relaunch it beneath a becoming new title, Closing Fantasy XIV: A Realm Reborn.

Endwalker’s brand-new title display screen, a sight that may welcome gamers from the 19th of November.

As a 1.0 participant myself, I vividly keep in mind Yoshida-san’s preliminary introduction to the neighborhood. Conscious of the awkwardness of the state of affairs, the newly appointed producer selected to handle gamers straight. He launched himself and his preliminary plans in what he referred to as a “Letter from the Producer” – a written account to the neighborhood that set the tone for a two-way communication that endures to today, initially gauging gamers for direct suggestions in a handful of small, focused surveys, assessing expectations and needs for the sport they have been taking part in regardless of the tumult.

It wasn’t till months later than the concept of A Realm Reborn was formally launched. Closing Fantasy XIV can be “nuked” to be reborn anew – each figuratively and fairly actually. In 2012, after a climactic cinematic and months of more and more gloomy in-game updates, the servers shut down. A couple of months later, A Realm Reborn would introduce a brand-new world to discover.

The ultimate days of Closing Fantasy XIV earlier than its shutdown and eventual 2.0 rebirth. Gamers had no thought what terrors slept in Dalamud, the ominous crimson moon…

Now, eight years since A Realm Reborn’s launch and on the eve of its fourth and largest growth to this point, Closing Fantasy XIV boasts greater than 24 million gamers and has change into essentially the most worthwhile title within the Closing Fantasy franchise, a feat largely attributed to the diligent work of Naoki Yoshida and his staff.

As a part of Sq. Enix’s latest Media Tour, I used to be capable of play a preview model of its upcoming growth, Endwalker. Brimming with content material, this new behemoth of an replace will improve the character stage cap to 90 and can introduce two brand-new playable jobs, a male variant of the fan-favorite Viera race, and a wealth of raids, dungeons, and different new content material to the MMO. Tag-teaming with fellow interviewer Jade King from TheGamer, I used to be capable of get Naoki Yoshida’s ideas on the present state of the sport, Endwalker’s improvement, and his personal journey all the best way to this new launch.

Now with the extra title of Director, Yoshida nonetheless often hosts his Letters of the Producer, these days introduced throughout livestreams in a continuation of this now decade-old custom. The newest instalment, the 66th to be precise, introduced intimately a number of the thrilling gameplay options to be launched within the upcoming Endwalker growth, fostering the thrill of gamers all all over the world.

The distinctive relationship Yoshida has nurtured with the sport’s neighborhood because the begin of his involvement has change into a key a part of what makes Closing Fantasy XIV particular to its gamers. “From our perspective within the XIV staff, we don’t consider the gamers as simply gamers,” he goes on to elucidate, “we actually look to them as our mates and a part of our household, we’re on this sport collectively.”

Maybe most significantly, Endwalker will shut the chapter of a narrative arc that stretches again to 2010, earlier than the sport’s relaunch. Hydaelyn and Zodiark, two deities of the realm eternally at odds with each other, are prophesied to resolve their battle in a climactic finish to the age-old saga. However we’ll have to attend for the 23rd of November to know extra on that…

Left – Sages management 4 floating nouliths to fix their allies, proper – Reaper’s weapon of selection is a double-handed scythe.

Within the preview, I examined the 2 brand-new jobs: the mecha-inspired barrier healer Sage and the extremely quick and highly effective melee DPS Reaper. Each felt unbelievable to play, Reaper providing a satisfying move of assault phases that culminates in a speedy, dispossessed burst of robust combos, and Sage showcasing intricate, pleasing-to-the-ear therapeutic talents that appear primed to deal with wave after wave of incoming raid injury. The design of those two jobs and the general talents rework appear to trace at attention-grabbing developments for the sport’s ever-hungry raiding scene.

The three new areas I used to be capable of discover have been an absolute dream to any Closing Fantasy fan, that includes the attractive, historic Greek-inspired Outdated Sharlayan, the culturally dense and vibrant lands of Thavnair, and their full antithesis, the monochrome and cadaverous lands of Garlemald, three lore-established areas XIV gamers have been longing to probe for eons.

Up – the vivid grounds of Thavnair, down – the colourless ruins of Garlemald.

“Our strategy to designing new areas is a bit completely different for every growth,” explains Yoshida, earlier than happening to make clear: “Within the case of Stormblood, for instance, we had Ala Mhigo as a location. This was a spot that was already established within the lore in Closing Fantasy XIV, so for a location like that we didn’t actually have a lot freedom and leeway to include our personal concepts. What I did as an alternative was take into consideration the remaining areas that haven’t been proven to the participant but.

“Endwalker goes to mark the top of the Hydaelyn and Zodiac saga, so for this growth, we targeted on the unfastened ends now we have within the present story arc. Deciding on these elements and creating the maps for the brand new areas go hand in hand, so on this respect, the method with Endwalker was a bit just like what we did with Stormblood.”

Alisaie and Alphinaud Leveilleur, twin Scions of the Seventh Daybreak who’ve each been central to FFXIV’s ongoing story, return in Endwalker.

In fact, I used to be solely capable of play by a collection of the various new environments as a consequence of be launched in Endwalker, a few of which stay secret so gamers can expertise them first-hand.

“There are some areas which now we have not introduced in Endwalker but. I’ve no intention of asserting them till the sport is launched! I’m actually excited for gamers to expertise these areas themselves and I’m positive they are going to be shocked with what they discover.”

The construct of the sport that I performed was clearly stripped of any lore hints, meticulously preserving the storyline surprises Endwalker has in retailer for its gamers.

“I believe if there’s one factor that actually units Closing Fantasy XIV other than different titles within the style, it’s that we actually purpose for FFXIV to be a gold-standard, story-driven MMO,” says Yoshida. “I believe that’s an vital level of differentiation in comparison with different MMO titles.”

Reaper’s damaging restrict break seen from the again

If FFXIV’s most up-to-date growth Shadowbringers is any indication, Endwalker will assuredly take gamers on an exhilarating journey of exceptional reveals. In reality, Shadowbringers was so critically acclaimed that I merely needed to ask if the staff was feeling any strain with its follow-up.

“My case may be a bit just like a film director,” Yoshida explains. “When a film director works on a brand new creation, they’re all the time making an attempt to develop it to the perfect of their capacity. They’re all the time making an attempt to create the perfect story, the perfect factor that they’ll.

“I consider that varied gamers may have their very own opinions and preferences. There may be some who loved Heavensward higher than Shadowbringers, and others who most well-liked the journey-centric journey we had in Stormblood.”

“My strategy is to all the time go one step additional and lift the bar we’ve beforehand established, striving to create one thing higher with every instalment.”

Sage’s restorative restrict break seen from the entrance

“Having mentioned that,” he continues, “Endwalker will in reality shut the Hydaelyn and Zodiac saga, which has been carrying on since XIV was initially launched and carried by all of our earlier expansions. In that respect, now we have been working in the direction of an enormous climax. As a standalone growth, the quantity [of story] in Endwalker is big. There actually is quite a bit to get by.

“I might be glad if… after you’ve performed by the entire of Endwalker, why not undergo the earlier expansions and play by them once more? Then you definately may have the ability to respect the course we’ve taken with Endwalker and all of the intricate issues we’ve performed with the plot.”

This final sentence absolutely leaves quite a bit to the creativeness, and I’m positive many gamers can’t wait to expertise the top of this decade-long story for themselves… however wait we should.

Endwalker launches twenty third November, with early entry from nineteenth November for individuals who pre-order. See you then!

This text is predicated on the play of an in-development construct of Closing Fantasy XIV: Endwalker, and content material within the closing model is topic to alter. Interview solutions have been barely edited to enhance brevity and move. FFXIV 1.0 screenshots kindly supplied by fellow meteor survivor and decade-long Eorzean pal Llen Coram.



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