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Reggie Explains Why The Nintendo Wii U Didn’t Utilise Dual GamePad Support

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Wii U GamePad
Picture: Nintendo Life

The Wii U era had plenty of potential however its life was lower quick in the long run because of the lackluster gross sales of the system. One factor that was by no means expanded upon was the flexibility to play with not only one, however two GamePads on the identical time – permitting gamers to return collectively for some dual-screen motion.

Whereas Nintendo acknowledged that it was potential, many have been left questioning why nothing ever got here of this function. In a latest interview with the YouTube channel MinnMax, former Nintendo of America president Reggie Fils-Aimé has elaborated on this. Sure, technically a number of GamePads may talk with a Wii U, however different components such because the system’s set up base, lifespan, and no distinctive video games or concepts for such a function performed a component. This is the total trade:

MinnMax: Once you first revealed the Wii U, all people was asking you – can we use a number of Wii U GamePads? And ultimately, it was fascinating, as a result of the messaging simply got here out and also you [Nintendo] all mentioned “yeah, yeah, completely you’ll be able to, right here we go”…and it was by no means requested once more, and it was by no means carried out so far as I do know…what was that like out of your perspective?

Reggie: Properly, what was fascinating is that with the Wii U, there was a full improvement plan for the entire fascinating interactions and the entire fascinating capabilities that the system may do, and so in that case, technically may a number of GamePads talk with a Wii U? Reply was “sure”, however the set up base by no means acquired giant sufficient that that sort of implementation made sense. And most significantly the corporate did not create a recreation the place you wanted one other GamePad so as to have a terrific expertise, the event simply by no means proceeded and the lifespan of the Wii U ended up being so quick, that it simply by no means got here to go…to ensure that these initiatives to return to life (no less than from Nintendo’s perspective) there must be a recreation that drives that implementation that permits the participant to see why you would want a second GamePad for example, and that recreation creation course of is simply so essential.

So – there you go, it comes all the way down to the low set up base, lifespan and in addition the standard case of needing a recreation that correctly utilised the function to ensure that it to be supported. If you need to study extra about Nintendo’s Wii U era, Reggie’s new ebook affords much more perception:

Would you may have preferred to have seen this function rolled out? Have been you supporting Nintendo your self through the Wii U era? Go away a remark down under.





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