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Slipstream: Reimagining Classic Arcade Racing by a Brazilian Solo Developer



  • Conceived and created by a solo developer.
  • Distinctive mechanics for an arcade racer.
  • Soundtrack built-in and impressed by the gameplay.

Studying to Make Video games and Realizing It was Attainable to Make a Residing out of It

My title is Sandro de Paula, from Brazil, and I’ve needed to be a sport developer since childhood. I had my first actual contact with sport growth instruments after I was 14, nevertheless it didn’t look like a viable profession for me again then. There weren’t many alternatives in my nation, so I made a decision to pursue different pursuits, corresponding to music and journalism. Round 2012, when the primary wave of commercially profitable indie video games occurred internationally I used to be satisfied it was now doable to make it as a solo developer, and commenced engaged on it extra severely, studying and experimenting. My first “actual” challenge was a cellular runner pixel artwork sport referred to as Meow Sushi Evening, launched for Android in 2014, after which I began engaged on Slipstream quickly after.

Meow sushi time still

The Origins of Slipstream

This may be surprising, however the thought behind Slipstream began as only a technical curiosity. I had lately completed Meow Sushi Evening and I felt I understood how 2D graphics labored moderately properly, however I saved questioning: “How did these traditional racing video games create a 3D perspective in pure 2D {hardware}?”. I did some research and was instantly fascinated by the pseudo-3D method, determined to attempt to make my very own implementation, and the challenge grew from there. I had performed some traditional racing video games earlier than, corresponding to OutRun, F-Zero and High Gear, nevertheless it didn’t actually develop into a ardour till I began engaged on Slipstream. A number of racing video games concentrate on creating a sensible bodily simulation of how vehicles work, however the racing style additionally lends itself very properly to a extra stylized, expressive strategy, and that’s the course I attempted to comply with. I needed to offer individuals the fantasy of a colourful worldwide street journey, like OutRun did again then.

Dev at computer
Sandro enjoying one of many first Slipstream prototypes, in Might 2015

The Evolution of the Mechanics. What Makes Slipstream a Completely different Arcade Racer?

I feel the drifting and the slipstream have at all times been important to the sport. The primary demo I revealed in 2015 had neither, and the gameplay felt too fundamental and barebones again then. Regardless of being the secret, the slipstream mechanic wasn’t there from the beginning, nevertheless it was a pure match. The concepts for each the drifting and the slipstream have been impressed by OutRun 2006/Coast 2 Coast, which was an try by Sega themselves to modernize the gameplay of the unique OutRun. I actually dislike guide transmission mechanics in outdated racing video games, switching gears manually in a non-realistic racer isn’t very enjoyable, so I by no means thought of utilizing that as a mechanic, however the sport nonetheless wanted one thing for the participant to do apart from accelerating and turning. The rewind was the latest addition to the core mechanics, and I feel it was a great one, it provides the participant a strategic alternative to retry a tough flip or undo a crash. All of the mechanics have been added very naturally, I didn’t plan an excessive amount of, I simply tried stuff out and iterated till it felt enjoyable or satisfying.

Sunset shot

The Slipstream Soundtrack and Its Inspirations.

The soundtrack in Slipstream is a really attribute a part of the sport. It was created by my good friend and collaborator from the USA, Stefan Moser, aka Effoharkay, who additionally made the soundtrack for my Meow Sushi Evening. The soundtrack was created in parallel with the sport, so it had a number of direct affect over how the sport turned out. At occasions, I felt like I used to be making a sport for the soundtrack, as an alternative of the alternative. The sport would undoubtedly not be the identical with out these songs. From my perspective, it’s a mixture of influences, from80s synthpop, 2010s vaporwave and synthwave to jazz fusion and eurobeat. The soundtrack is a diegetic a part of the sport, it’s the music you’re enjoying within the automotive whereas driving, so it isn’t made to suit a selected observe or place, however to set the ambiance and tone for the sport as an entire.

Sound tech

The music for Slipstream was composed over the course of growth, which was cool in that necessities, inspirations, and references saved altering,” says Stefan. “At first we have been actually into synthwave/synthpop that was standard round 2009-2015. Then after all Outrun and different traditional driving video games/sims got here into the combination. We ultimately trailed into vaporware, eurobeat, jazz fusion, and so forth… The concept of getting a radio enjoying the music from the automotive made it fairly straightforward to think about the sport as an album fairly than a soundtrack.” As for media references and inspiration, Stefan says, “I bear in mind the laborious hitters like Drive and Outrun, however on the time I bear in mind making an attempt to look actually laborious on the artwork, composing to gameplay, and making an attempt to really feel invigorated from that. As for different artists, I used to be listening to a number of Com Truise, Electrical Youth, Jean Luc Ponty, Casiopea, and lots extra on the time .”

With a killer soundtrack and sport mechanics that distill traditional arcade racers into the fashionable enviornment, I hope Slipstream combines nostalgia and difficult gameplay for plenty of enjoyable – and it’s out there proper now on Xbox!


Xbox Live





Slipstream is a racing sport impressed by the visuals, music, video games and vehicles from the late 80s and early 90s. It is constructed with an genuine retro really feel and distinctive graphics. The soundtrack, drawing from synthpop and jazz fusion influences, units the tone for a race throughout a wide range of unique places from all world wide, together with cities, deserts, forests, mountains and seashores. Drifting and slipstreaming mechanics add depth to the driving gameplay, and the result’s a difficult and thrilling expertise.

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