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Square Enix Declines To Comment On Yuji Naka’s Balan Wonderworld Lawsuit

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Balan Wonderworld
Picture: Sq. Enix

Replace #2 [Fri 13th May, 2022 11:45 BST] As a part of Sq. Enix’s earnings briefings right now, the corporate has confirmed it had a lawsuit case with Yuji Naka, however has declined to remark additional. The one response the distinguished Japanese developer gave was to say that Balan Wonderworld “is a sport that we advocate with confidence.”

This was shared on Twitter by by Bloomberg reporter Takashi Mochizuki:


Replace #1 [Thu 28th Apr, 2022 14:15 BST] We have now bought a extra correct translation of Yuji Naka’s tweets, courtesy of Twitter person Cheesemeister.

The tone of the message may be very a lot the identical because the machine-translated one, however it’s a lot clearer right here that Yuji Naka thinks the poor reception to Balan Wonderworld was a results of the behind-the-scenes goings-on.

We have embedded the start of the translated thread, and in addition included the complete translation of Naka’s tweets beneath.

I used to be eliminated because the director of Balan Wonderworld about half a yr earlier than launch, so I filed a lawsuit in opposition to Sq. Enix. Now that the proceedings are over and I’m now not certain by firm guidelines, I’d like to talk out.

I believe it is fallacious of Sq. Enix to not worth video games and sport followers. In line with courtroom paperwork, I used to be eliminated because the director of Balan Wonderworld for two causes. It was carried out by the producer, head of promoting, head of sound, managing director, and HR.

First, when a YouTuber’s organized piano efficiency of the sport music was launched in a promotion as an alternative of the unique sport observe, turning the composer right into a ghostwriter, I insisted that the unique observe be launched and this brought about hassle.

Second, in line with courtroom paperwork, [Naoto] Ohshima informed producer [Noriyoshi] Fujimoto that the connection with Arzest was ruined attributable to feedback I made wanting to enhance the sport within the face of Arzest submitting the sport with out fixing bugs.

Additionally, in an e-mail from Ohshima to Fujimoto, he wrote: ‘I simply informed the workers in regards to the demo delay. Once I informed them, ‘This was prod. Fujimoto’s determination. Let’s do our greatest for him,’ the workers applauded and cheered. This was surprising, and I used to be moved…

The workers’s been down recently, however their spirits have been revived. Thanks very a lot. All of us on the workers will work onerous.’ So the schedule wasn’t as much as me, however the producer, but the schedule being tight was the producer’s doing. One thing was off.

We have been releasing an authentic sport, however solely placing out an organized observe was undoubtedly fallacious. I imagine that the sport music that everybody can hum out are the unique tracks.

I imagine that each effort have to be put in to make video games the most effective they are often till the very finish in order that sport followers will take pleasure in what they purchase. It wasn’t proper to, with out dialogue, take away and fully disassociate from the undertaking a director saying so.

Retweeting, liking, and many others. on SNS and such was banned, so I do not suppose Sq. Enix values sport followers. There have been many feedback and great illustrations about Balan Wonderworld, and I am actually sorry that I could not react to them.

Myself, I am actually sorry to the purchasers who purchased Balan Wonderworld in an unfinished state. From this level onward, I can react to posts tagging me or directed solely towards me on SNS and such.

I imagine that when making video games, asking for fixes with a purpose to make one thing good must be a given, and if that is not attainable, it must be talked over, however it appears to be like like they can not. I do not suppose they worth video games.

For Sonic the Hedgehog, 2 weeks earlier than finalizing, the spec was modified in order that when you’ve got even 1 ring, you will not die. This now well-known rule was the results of bettering the sport till the very finish, and other people world-over have loved it in consequence.

Bettering a sport till the very finish is what being a sport creator is all about, and if that is not attainable, one thing’s fallacious. I requested my lawyer to barter my simply having the ability to remark till the tip of manufacturing, however their refusal led me to file swimsuit.

I believe that the ensuing Balan Wonderworld and the crucial reception it obtained have rather a lot to do with what occurred. I am actually disillusioned {that a} product I labored on from the beginning turned out this manner.

Thanks Cheesemeister for this translation.

Yuji Naka makes comparisons to his dismissal to the time he labored on Sonic the Hedgehog, the place he labored proper to the final minute to implement a now-essential mechanic for the collection. It appears he believes that had he been allowed to remain on board, he may’ve put that very same care and a focus to Balan Wonderworld.

Final summer season, Naka introduced that he left Sq. Enix on the finish of April 2021 and had plans to retire, though the famed sport developer did get into the cellular sport market. Him leaving Sq. Enix is probably going totally different from his removing as director of Balan Wonderworld.


Unique article: Balan Wonderworld was a fairly large disappointment to many. Followers of Yuji Naka (the director of the platforming flop) and his work on numerous Sonic titles, Nights into Desires, and Billy Hatcher and the Large Egg took one have a look at the Sq. Enix-published platformer on its announcement and have been charmed with the music and visuals. It was evocative of a Dreamcast-era platformer, and we craved it.

Sadly, issues did not go to plan, and Balan Wonderworld was dubbed the worst Change sport of 2021, however it appears like much more was occurring behind the scenes. Immediately, on Twitter, Yuji Naka revealed that he was in truth eliminated as the sport’s director six months previous to its launch. Many nonetheless credited a variety of Balan Wonderworld to Naka, so that is fairly surprising, however the authentic Sonic the Hedgehog programmer did not simply go away it at that.

Naka filed a lawsuit in opposition to Sq. Enix, which is now over, however in a Twitter thread, he covers how sad he was with lots of the choices each Sq. Enix and co-developer Arzest made. Naka knew that the sport was unfinished and wanted extra work, and he needed to assist with that, however Sq. Enix’s removing of him meant he could not.

Proper now, we solely have a machine translation through Nibel and DeepL on what Yuji Naka has to say, besides, it is clear that his ideas are scathing on the matter:

Naka is deeply apologetic to followers who picked up the sport all through his thread whereas being notably pointed in direction of Sq. Enix:

I believe Sq. Enix isn’t taking excellent care of their sport followers as retweeting, liking, and many others. was additionally banned on social networking websites. There have been many feedback and really good illustrations of Balan Wonderworld, and I’m very sorry that I couldn’t do something about it.

It appears like Yuji Naka was seeking to give the followers what they needed, and since he was eliminated as director, he could not do something about that. His closing assertion summarises this sentiment completely:

For me, it’s a actual disgrace that you’ve launched your unfinished work “Balan Wonderworld” to the world. I needed to launch it to the world as an motion sport in a correct type contemplating numerous issues. I believe Sq. Enix and Arzest are corporations that don’t care about video games and sport followers.

Sq. Enix or Arzest haven’t responded to those claims on the time of penning this, however given Balan Wonderworld’s poor reception — together with our personal 3 out of 10 evaluation — it is easy to grasp Naka’s frustration. It appears like now is likely to be an excellent time to reread our personal retrospective defence given this context:

If we discover out something extra in regards to the scenario, we’ll let you realize.





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