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The award-winning A Short Hike hits PS4 November 16 – PlayStation.Blog


Hey everybody! I’m Adam Robinson-Yu, the principle developer behind A Quick Hike. I’m excited to lastly announce that the launch date for A Quick Hike on PS4 will likely be… November 16! With the discharge simply across the nook, I believed it will be time to share a bit extra in regards to the world of Hawk Peak Provincial Park, and the way it took form whereas I used to be growing it.

The award-winning A Short Hike hits PS4 November 16

In A Quick Hike, you’ll be exploring the park and dealing your approach in the direction of the highest of the mountain. There’s loads of areas to seek out and discover, nevertheless it didn’t begin this manner. At first, I simply began sculpting areas that have been enjoyable to climb and glide between. At this level, the world and the participant’s motion have been being designed hand in hand, and I created hills and valleys on whim to check out each tweak to the character’s controls.

By way of this course of, I began to get an concept for what forms of terrain have been fascinating, and the way I might make areas distinctive from solely the form of their geometry. I additionally began brainstorming a listing of landmarks that I might scatter all over the world for gamers to find. I collected a wide range of references, of both locations I needed I might go to, or locations that I had been in my very own life. For instance, the firetower within the recreation is immediately impressed by the one I visited in particular person when climbing to Mount Pilchuck.

I additionally used images to assist me set up the first coloration palette for the world. I discovered a photograph of a breezy fall panorama that actually captured the sensation I used to be aiming for, and I then sampled colours immediately from the photograph to construct a palette for texturing the remainder of the sport with.

After this preliminary experimentation section, I finally wanted to decide on the overall construction of the sport. I wished freedom of exploration to be a core facet of the extent design. To me, this meant avoiding any kind of invisible obstacles or cutscenes that drive you down a particular path – even from the very begin of the sport. I wished the participant to all the time be happy to discover any course they wished. Nevertheless, this could make it troublesome to design the sport, since I can’t be sure about what the participant has or is aware of at any given level. So to assist resolve this downside, I drafted a fast map that divided the world up into areas.

Every area can be elevated a distinct peak above sea-level. To climb into the subsequent area, the participant will want a certain amount of stamina (which is given by way of golden feathers) to get there. This allowed me to manage the pacing of the sport a little bit higher, and create a extra distinct starting, center, and finish.

One of many challenges of designing an open-ended recreation like this was making an attempt to verify gamers don’t miss essential objects solely. Whereas virtually all the objects are optionally available for finishing the sport, I believe the sport is extra enjoyable if the participant has extra instruments to play with. When testing the sport, I discovered loads of gamers would plunge into the ocean and discover the again half of the mountain first. To assist lead them again in the direction of the stuff I would like them to seek out, I positioned a little bit cave within the again that will get them again on monitor. Who can keep away from the attract of cave?

The toughest a part of the mountain to design was the height. Whereas A Quick Hike isn’t a troublesome recreation, I wished the ultimate space to be a little bit tricker to ascend. Our protagonist, Claire, is a little bit nervous about reaching the highest, and the environment and music tries to replicate this. This part ought to reward gamers who explored probably the most, giving them extra methods to succeed in the summit. Nevertheless, I wished to verify it was additionally potential to stand up there with barely any golden feathers too. (It’s simply much more troublesome!)

I don’t wish to spoil an excessive amount of right here, however I hope you take pleasure in exploring Hawk Peak Provincial Park. I attempted to make every space really feel distinctive – both by the forms of flora that adorn it or the landmarks you’ll uncover. A Quick Hike isn’t a large open world recreation, however I believe it’s little world is dense with issues to uncover. Come test it out for your self when A Quick Hike releases on November 16.

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