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The Good Life Review (Switch eShop)


White Owls Inc. actually buried the lede of their Kickstarter description of The Good Life. We’ll do the identical right here and see if you happen to can spot it: The Good Life is a “daily-life debt compensation RPG” through which you play as an American lady in a pastoral English village, having fun with day-to-day actions comparable to taking pictures, working errands, purchasing, chatting to villagers, paying off debt, remarking on the climate, going to the pub, and urinating on lampposts once you flip right into a canine to resolve mysteries.

Anybody catch it? It was the final bit, about transmutational criminology.

The Good Life was Kickstarted in 2018, fronted by some spectacular CVs: other than director Hidetaka “SWERY” Suehiro’s Lethal Premonition video games, his staff members have labored on Panzer Dragoon, Rez, Hatsune Miku Challenge DIVA, Ultimate Fantasy XII and plenty extra. Reaching 135% of its funding purpose, it has ridden onto Change on a wave of quantifiably spectacular fan help. And all that money has gone to provide one thing large. The state of affairs locations Naomi Hayward, New York photojournalist, in a sprawling open-world patchwork of English countryside. Centred on a small village of stone-built homes, it covers rolling fields with drystone partitions, farmland, stately properties, and various middle-of-nowhere locations of curiosity, to be explored with Naomi as human, cat or canine, with related balances of stamina, pace, acrobatics and particular expertise.

Though the fascination with Britain is clearly genuine, the recreation of it’s extra whimsical. The wacky story begins by pondering the whereabouts of Dick Whittington’s cat, veers off within the path of Excalibur, and sooner or later alongside the way in which misplaces the decimal level within the kilos sterling debt that’s imagined to justify Naomi’s involvement in the entire affair. £30,000? £30,000,000? Who’s counting?

Alongside for the journey are a crazy brigade of loudmouth acquaintances, a supermarket-brand compendium of Basic Accents of the British Isles, and a Brit-load of UK references from “to see you good!” to “soggy bottoms”.

There are two fundamental facets, on enjoying The Good Life, that present actual potential. The primary is its unusually retro really feel. In some methods, it’s merely old style: animations are janky and deployed unquestioningly in cutscenes, the cinematic context highlighting the inadequacies we overlook extra readily after we’re in participant mode; Naomi or her feline/canine counterparts will cost obliviously into partitions and hold working slipperily, as was as soon as the norm. However with all of the type and quirk on high – particularly the intentionally big-polygon artwork and the properly crafted however repetitive music – it appears like a hidden Japan-only gem of the PS2 period, found in a cut price bin on a vacation to Tokyo. Certain seems like a SWERY recreation, then.

It’s additionally retro in its tackle open-world gameplay. For instance, at one level within the recreation, you hear a wierd sound and are instructed to comply with your ears. Navigating by audio cues isn’t precisely a brand new thought, however that doesn’t even occur. The supply of the sound merely turns into yet one more dot in your mini map, inviting you to close out the 3D recreation world utterly and take a look at your little petri dish model within the display screen nook – the alternative of the attentiveness the state of affairs appears to ask for. That is pure open-world-as-genre considering: the identical rudimentary mechanics that made GTA 3 perform 20 years in the past.

The second facet that reveals some potential follows from that time: there are new alternatives in how dissimilar that is to the GTA collection. Set in a rural English village, there’s a quiet every day routine, slightly than a metropolis that by no means sleeps, a couple of native residents versus a metropolis of strangers, and naturally no automobiles and no weapons.

And that’s the place issues get attention-grabbing. Having fewer individuals populating the sport world means extra of them might be actual characters. Most individuals you meet have routines, jobs, properties to go to, relationships with different villagers and primary character arcs you possibly can be a part of them on in aspect quests. Oh— they usually flip into cats and canine. (Seems it truly is simple to neglect that!) The agricultural setting justifies the very small inhabitants, which permits the individuals to be extra actual and makes the world extra significant. Whenever you put it like that, a metropolis is a loopy thought for an open-world recreation – and but this recreation’s method is the exception.

Including to the sensation of a significant world is the vary of choices so that you can work together with it. As a substitute of Object Kind A that you would be able to steal and Object Kind B that you would be able to kill, The Good Life invitations you to have conversations with substantial characters, {photograph} your environment and share your footage on-line (in-game), run and bounce and skip world wide, forage, craft, cook dinner, beautify your own home, gown up, and all of the whereas remedy the weird mysteries of Wet Woods. You’re collaborating in a rural British neighborhood and appreciating England’s rolling hills round you.

And boy did they hit the Britishness out of the park on this one. The cricket park, clearly. We now have Scotch eggs, John Peel, Downton Abbey, “bloody” this, “bleedin’” that, Marmite, Stonehenge and sautéed hedgehog for breakfast. (Nation people eat sautéed hedgehog for breakfast, proper?) And you employ the actual cash of the UK: seize a pair of trainers for 90p, refuel with a pub-counter cottage pie for £25, then, for the run dwelling, choose up some abdomen medication for £90. Yep, the financial system’s in every single place. Ah, Blighty…

As all these components come collectively, there are some unlucky collisions. These retro gameplay concepts manifest as fetch quests galore. Naomi herself feedback, “Ugh… that is actually beginning to really feel like an previous, decrepit RPG now…”. Pleading responsible could scale back the sentence however doesn’t reduce the crime. You’ll need a very excessive tolerance for strolling forwards and backwards. Regardless of the potential masterstroke of limiting the world to fewer characters and having all of them extra absolutely realised, there do stay some wobbly model varieties who simply recite advert nauseam a few traces about sorts of mushrooms or no matter.

Efficiency, which gamers of earlier SWERY Change titles will definitely be scanning this assessment for, shouldn’t be nice. It’s no Lethal Premonition 2, however there are frequent body charge drops, some low-res rendering, and recurrent pop-in as you run the fields. These normally hit in particular areas or in sure climate situations. It’s totally bearable if you happen to’re not a stickler for fluid movement always, however it reminds us once more of that Tokyo PS2 cut price bin.


The Good Life is aware of the place its strengths lie. Its purposeful open-world mannequin and mostly-dated gameplay methods sit quietly within the background and permit its quirky appeal to take the highlight. That appeal is piled on thick, with absurd characters (and absurd accents), a plot that digresses so wildly it appears unable to recollect the place it began and, lest we neglect, the entire canine/cat transmogrification factor. The appeal and ambiance need to be significantly compelling if they’re to excuse the well-worn mechanics, repetitive duties and frequent slowdown and pop-in. If Japanese old-school gaming whimsy × twee Englishness is not for you, then neither is The Good Life. However if you happen to’re a SWERY fan and that seems like your cup of tea, get dunking.

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