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Watch 18 Minutes Of Gameplay Of The Souls-Inspired Wuchang: Fallen Feathers

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Wuchang: Fallen Feathers is a brand new motion RPG from Chinese language unbiased developer Leenzee Video games and F.I.S.T.: Solid in Shadow Torch writer Bilibili. The sport attracts heavy inspiration from FromSoftware titles like Darkish Souls and Sekiro: Shadows Die Twice and duties you with rescuing a rustic affected by societal upheaval and a supernatural illness. 

The sport takes place through the remaining years of China’s Ming Dynasty the place Emperor Chongzhen has hanged himself. The ability vacuum his demise creates offers rise to bloody conflicts throughout the nation as armies and different forces conflict for management, leaving villages helpless to pillaging and wanton chaos. If that’s not dangerous sufficient, a mysterious and incurable illness often called “feathering” is inflicting individuals to develop feathers. Not solely does this bodily deform these bothered, however it causes their minds break in unpredictable, usually violent methods. 

You management a mysterious feminine warrior wielding a sword that’s nearly as tall as she is. She’s additionally outfitted with a facet pistol (ala Bloodborne) and may equip one other weapon akin to a heavy ax. Sekiro followers will doubtless discover design similarities to Sekiro, from its checkpoints to its menu structure, although Wuchang’s fight doesn’t seem fairly as fast-paced. You’ll minimize down foes starting from human troopers to supernatural threats steeped in numerous Chinese language mythologies from historical cultures akin to these of Shu civilization websites Sanxingdui and Jinsha. Leenzee launched 18 minutes of alpha gameplay footage, and whereas the sport nonetheless seems just a little tough across the edges, it supplies a pleasant proof of idea. Wuchang: Fallen Feathers has no launch window however Leenzee states it’s supposed to launch for PC and next-gen consoles.


What do you consider Wuchang: Fallen Feathers and the way it borrows from FromSoftware? Share your impressions within the feedback.



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