In a demo session, I had the chance to play a small slice of Last Fantasy XIV’s Endwalker enlargement, which arrives on November 23. Clearly, demo periods for MMORPGs and quite a lot of different genres are difficult beasts, however I did have loads of time to get some good hands-on with the brand new jobs and discover a dungeon, The Tower of Zot. As anybody who has performed Shadowbringers in all probability already expects, Endwalker is shaping as much as be as superior as its predecessors within the enlargement realm.
The majority of my time was spent taking part in a brand new melee DPS class, the Reaper. This class ebbs Bloodborne aesthetic, in order that just about sealed the deal for me. Nonetheless, the Reaper doesn’t simply look cool – based mostly on the demo session, it needs to be a reasonably difficult and dynamic harm class for these trying to keep on their toes throughout all phases and kinds of fight. With a ton of assorted contextual skills to attract from and several other completely different useful resource meters, the Reaper presents savvy damage-dealers with tons of prospects to deal with any scenario. Whereas most gamers are acquainted with the idea of filling up a useful resource reservoir to unleash highly effective abilities, the Reaper should juggle a number of.
Granted, it’s completely doable to play Reaper with out mastering the timing of the multitude of abilities and revel in it too, however hey, if you wish to min/max your potential, some coaching is required. That mentioned, I used to be much more snug after a couple of hours of play than I used to be observing stacked skillbars once I picked up the character, so I do assume it’s going to be doable (and enjoyable!) for the overwhelming majority of gamers. Turning into the precise Reaper after charging up and unleashing huge harm feels nice. As is the case with all melee combatants, you want a method to get out of the motion simply as quick as you get in. Fortunately, the Reaper has a cool little teleport portal you possibly can arrange, permitting you to get in or out of the thick of issues because the encounter dictates. In abstract, I’m taking part in a Reaper in Endwalker, and it’s not shut.
I didn’t spend a lot time on the Sage as a result of, nicely, I don’t play healer, ever, however I’ll say this – the visible id of the 2 new courses right here is top-notch. Who’s going to wish to be a white mage after you’ve electro physician Sage accessible? That’s query. Sage exudes coolness with its package, and truthfully, I nearly considered taking part in a healer. Okay, probably not.
Whereas I acquired to roam round a couple of ranges, quests weren’t actually accessible within the zones, and the Fates (public quests) that I accomplished have been pretty commonplace – I gained’t spoil the surprises there, both. Nonetheless, we did get to spend some high quality time within the Tower of Zot, certainly one of Endwalker’s new dungeons. I performed the dungeon each with different gamers and with a Belief (NPCs which can be accessible to do group dungeon content material that debuted in Shadowbringers). Instantly upon entry, you get hit with that legendary monitor from Last Fantasy IV. As somebody that locations Last Fantasy IV very excessive, if not the highest, of the FF pyramid, that’s actually all I wanted.
The quantity of “trash” (common enemies) within the dungeon appeared about proper, and the boss fights additionally felt stable for entry-tier enlargement content material. Sure, we needed to dodge a number of issues on the bottom. Sure, we had some contextual motion conditions. And sure, the Magus Sisters are the bosses contained in the Tower, culminating in an epic battle the place you battle all three on the identical time, and so they unleash the Delta Assault. That individual encounter might be pretty traumatic till you get the primary Sister down, because the Delta Assault requires dodging many assaults in succession. It’s not a trial or raid or something, nevertheless it positively perked my curiosity ranges in what lays past.
Clearly, a few hours with an MMORPG is a drop within the bucket. However every thing I noticed in Endwalker speaks to the higher recreation and its continued path of development, the place they’ve upped the standard of the title with every enlargement. With Endwalker representing the grand finale of the present story arc, I count on rather a lot. And every thing I’ve seen thus far thinks that we’ll get it. See you in November!