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What We Want From BioShock 4

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At its core, the primary BioShock concerning the flaws in objectivism, notably because it’s offered in Ayn Rand’s Atlas Shrugged novel. It’s not attempting to cover that, both (see: that character named Atlas). John Galt’s utopia is Rapture, besides gone fallacious. What was speculated to be an ideal paradise for artists, medical doctors, engineers, and entrepreneurs who wished to interrupt away from the Church and the governments above the floor was shortly destroyed by class warfare after the invention of ADAM. It seems the ultra-rich are at all times going to do what the ultra-rich do no matter the place they’re dwelling, huh?

On that very same observe, Columbia additionally represents an ideology perceived as a utopia that shortly turns into something however when put into sensible play. A society constructed on the inspiration of God, led by one man who thinks the remainder of the world ought to fall in line behind America – what may go fallacious? Nicely, if mentioned “one man” begins to suppose he’s God, or no less than somebody who thinks God appears like him and acts like him, a floating and remoted metropolis shortly turns into a spot rife with oppression, notably for individuals of shade.

On the coronary heart of each BioShock, BioShock 2 (which largely continues the objectivism critique of the primary), and Infinite are tales that critique these philosophies in distinctive sci-fi methods. It’s the commentary on real-world philosophy that’s core to the pillars of the sequence’ storytelling, and with out that basis, the following may danger turning into blasé, dropping what makes these video games attention-grabbing within the first place.



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