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Yes, You Really Should Do All Of Xenoblade Chronicles 3’s Sidequests

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Noah and Mio flutes Xenoblade Chronicles 3
Picture: Nintendo / Monolith Smooth

Soapbox options allow our particular person writers and contributors to voice their opinions on sizzling matters and random stuff they have been chewing over. At present, Alana says it’s best to do the entire sidequests in Xenoblade Chronicles 3 as a result of they’re that good. Or at the very least most of them…


The Xenoblade sequence is understood for a lot of issues. Unimaginable soundtracks, stunning worlds, philosophical concepts and questions, and – most significantly – billions of checklist-type sidequests may have you amassing the identical merchandise or killing packs of monsters repeatedly.

Okay, that final one does not sound interesting, however sidequests are a vital a part of RPGs, and — hear me out — Xenoblade Chronicles 3 has a number of the finest each within the sequence and within the style.

I’ve lengthy been a little bit of an advocate for Xenoblade’s sidequests – not as a result of I would like folks to place themselves by means of the ache of repetitive fetch quests or menial duties – however as a result of I believe they actually enrich the sport world. They get you to discover extra hidden areas, type human connections, and show you how to develop and enhance communities. Consequently, you get a fair larger sense of how the Bionis, Mechonis, and Alrest – current and previous – work and the way every society/settlement features. However simply desirous about filling out the Affinity Chart in Xenoblade Chronicles, or getting each Uncommon Blade for his or her quests in Xenoblade Chronicles 2, or the story-gating in Torna – The Golden Nation offers me the shivers.

Doing the entire sidequests continues to be going to be intimidating, for certain, however I urge you to hunt out what you’ll be able to.

Xenoblade Chronicles 3 is an train in “classes realized” in some ways, and its sidequests are one space specifically that the sport has improved upon its predecessors. These are essentially the most constant quests within the sequence, with unbelievable writing and character-building moments that need to be seen. They’re additionally essentially the most accessible ever as a result of they don’t seem to be as overwhelming as in earlier video games. You aren’t getting tons of latest sidequest icons each time you enter a brand new location, and also you by no means really feel bombarded.

Many of the earlier video games’ fetch quests have now been boiled all the way down to Collectopaedia Playing cards, requests for gadgets that Colony dwellers put up so that you can hand in (just about, with out going to them in particular person). They’re now simply little unobtrusive checklists that by no means cover any story or character improvement behind them. I do not ever really feel like I have to do these, whereas, in earlier video games, I did.

In order that leaves the much-meatier (hear that?) Customary Quests and Hero Quests. The previous are your typical sidequests, whereas the latter unlock Hero characters (and their respective lessons). Admittedly, typically these too is usually a bit checklist-y, however almost each time, the writing and characters received me over, as a result of just about each single sidequest ties into the sport’s primary themes, giving Aionios’ quite a few characters objective, letting them grieve, or permitting them to type friendships.

Eunie speaking to the party Xenoblade Chronicles 3
Eunie’s warning you! — Picture: Nintendo / Monolith Smooth

There shall be very minor spoilers about some Hero Quests, Colonies, and some of the sport’s villains going ahead. Nevertheless, there aren’t any primary story spoilers.


Certainly one of my favorite Customary Quests sees Noah serving to a rookie off-seer, Schoon, study to ship off the useless. She does not suppose she will be able to do it and struggles together with her confidence. What may have been a really chilly, unhappy quest turns into a wonderful acceptance and understanding of loss of life, and an examination of a blossoming friendship. It is beautiful and melancholic, and that is only a regular sidequest.

What elevates it, past the empathetic writing, is that off-seeing is an in-game mechanic and story focus within the recreation — a small funeral-type affair for fallen NPCs that garners Affinity factors for whichever Colony that particular person was related to in life. Each Noah and Mio are off-seers, and this quest offers us an perception into how Noah specifically offers with this position, whereas additionally displaying us how the opposite residents of Aionios deal with it. All of those little particulars work collectively and assist bolster your emotional attachment to the characters – and I am not simply speaking about the primary forged.

Then, on the exact opposite finish of the size, you’ve gotten Dorin and Bambam, a hilarious pair from Colony 4 who finally depart their ‘dwelling’ and find yourself in some fairly amusing conditions. And whereas Noah and his mates are sometimes dismayed on the hassle these two get themselves into, they by no means actually put them down, regularly serving to them all through the duo’s a number of escapades. So even on this mournful world, there’s nonetheless a splash of humour, as a result of the individuals who stay there are people (or Nopon, or Excessive Entia, or cat folks… you get it) and nonetheless stay as regular a life as doable regardless of the continuing struggle.

The way you purchase some quests is yet one more factor that helps make the world and the Colonies really feel lived in. You may get quests by discovering query marks on the world map that are often close to uncommon monuments or locations. Different instances, you may see somewhat “i” above a personality’s head, which implies you overhear that character’s conversations. Then, your get together discusses the conversations over a meal, going over the intricacies and – if wanted – deciding to take the initiative and assist. Different instances, you may get some enjoyable dialogue (that nearly all the time entails teasing Lanz), fascinating world-building, or some actually touching moments.

Glowing wooded area Xenoblade Chronicles 3
An unintended discover, however a wonderful one. — Picture: Nintendo / Monolith Smooth

Whenever you do get quests out of those conversations, it feels rather more pure than merely coming throughout a random one who simply occurs to wish ten Slugger Bunnits slaying proper this very second. Even when the sidequests do match these “accumulate X quantity of this merchandise, kill X quantity of that enemy”, I did not care as a result of I felt just like the characters’ reactions and Colony relations bettering was greater than sufficient reward.

Just about each single sidequest ties into the sport’s primary themes, giving Aionios’ quite a few characters objective, letting them grieve, or permitting them to type friendships.

A number of quests I’ve picked up have additionally taken me again to locations and made me discover landmarks I would missed or Distinctive Monsters I would handed by. One specific quest from Colony Iota has you discover a stage 40 space branching out from the Eagus Wilderness. My jaw dropped once I obtained there — sprinkled with mushy, glowing bushes, flora of all completely different shades of blue and purple, and fruit that glistens at midnight, I used to be each staggered at how a lot greater the Fornis Area map was nonetheless and at simply how serene and delightful this space is.

I might by no means have identified concerning the hidden storage that Colony Iota stored there with out this quest, and I might’ve doubtlessly missed a whole space. Stumbling throughout it accidentally would have been wonderful too, however the added factor of it being tucked away and a sidequest with significant stakes and character relationships being varieties made it all of the extra great.

Hero Quests may be even higher at tying this world collectively. These give attention to a specific Hero – oftentimes a Colony Commander – and do an enormous quantity to determine your get together’s relationship with them (previous and current), their relationship to Keves and Agnus, their Colony, and the world at massive. A few of these are literally gained by means of the primary story, however even those that are not nonetheless really feel necessary.

One of many first non-obligatory Heroes you may probably get is Zeon. His quest entails you serving to him save his Colony from an impending Agnus invasion. The struggle is a pervasive a part of the sport, however what shocked me was who else popped up within the quest – a Consul, a member of a gaggle of armour-clad individuals who appear to carry the entire chips in Aionios. Many of those flip up within the story, whereas others maintain an iron fist in a few of these quests. Having this group — nevertheless over-the-top they appear to be – seem in these sidequests makes the subplots really feel simply as necessary as the primary story. The narrative beats in the primary story permeate every thing – they’re current in every single place and have an effect on every thing.

Zeon and Noah Xenoblade Chronicles 3
Zeon has extra to fret about these days. — Picture: Nintendo / Monolith Smooth

What branches off from Zeon’s Hero Quest are numerous new Customary Quests, a few of which give perception into his management or the individuals who serve beneath him. And finally, you’ll perform an Ascension Quest, a second Hero Quest that ‘unlocks’ the Hero’s full potential (together with the category). Zeon’s Ascension Quest is an ideal instance of what I discussed earlier – I do not care a lot about forwards and backwards or fetch quests if the writing is sweet. And seeing how a lot Zeon has modified, and does change all through this quest, is exceptional. It is also an ideal reminder of the tangible distinction Noah and his mates are reaching in Aionios; Zeon’s perspective has shifted in a number of other ways due to the get together’s actions, and we get to see how his Colony and subordinates react.

Zeon is only one instance; I do not need to spoil another Hero Quests, however nearly all of them do one thing significant that helps enrich Xenoblade Chronicles 3’s world and narrative. The truth that most of them aren’t a chore to get by means of is an actual deal with, making these sidequests completely important to the narrative.

All of those little particulars work collectively and assist bolster your emotional attachment to the characters – and I am not simply speaking about the primary forged.

Once I began diving into the quests correctly and desirous about how they helped develop the world and characters, I instantly thought again to Xenoblade Chronicles X. Within the Wii U unique, the sidequests shine and really feel just like the actual story of the sport as a result of they helped me perceive the characters, the planet Mira, and discover this huge, alien world.

I believe Xenoblade Chronicles 3 takes it a step additional. The quests all department off from factors in the primary narrative and assist to feed into the sport’s primary themes. They present Noah’s sort nature and willingness to vary issues and the world. They let characters uncover issues, develop, and study naturally – each playable and non-playable. They train us about Aionios, the Colonies, and the other ways of life. All of this makes this stunningly huge world all of the extra private and somewhat bit much less scary.

Doing the entire sidequests continues to be going to be intimidating, for certain, however I urge you to hunt out what you’ll be able to (at the very least do the Hero Quests!) and uncover new pockets of Aionios, and new folks in every of the Colonies, that you will fall in love with.

How are you discovering Xenoblade Chronicles 3? Are you having fun with the sidequests to date? Share your ideas within the feedback!





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