Closing Fantasy VII was a recreation of firsts.
It was the primary Closing Fantasy that launched on PlayStation. It was the primary Closing Fantasy to be made in 3D. It was the primary to incorporate CG film cutscenes that enabled the workforce to achieve a very world viewers and ship a brand new kind of gaming expertise.
It’s, it’s honest to say, a really particular recreation for each the followers and the workforce at Sq. Enix. I labored as director of the sport and I’m delighted that a complete new era can expertise it on PS Now.
Closing Fantasy VII was first made in 1997, however its content material has a timeless attraction that’s related in any period. I believe that’s the explanation that the sport nonetheless has so many followers immediately – and the truth that the collection is continuous with titles like Closing Fantasy VII Remake Intergrade is all due to their assist.
The launch of the unique recreation on PS Now has made me replicate on its growth, and the PlayStation workforce requested me to share a few of these recollections with you all.
The origins of Closing Fantasy VII
Through the growth of Closing Fantasy VII, the video games business was beginning to shift from 2D to 3D, primarily centered round titles developed in Europe and North America. We wished to provide a title that will benefit from this new dimension to carry the characters and story to life extra vividly than ever earlier than within the collection.
We have been additionally changing into serious about 3D CG. We had a want to make the Closing Fantasy collection one thing that will rise up throughout the coming many years.
We have been in a position to obtain each of those ambitions due to a brand new participant on the console market: the PlayStation system.
Avalanche members Biggs, Wedge, and Jessie
Engaged on PlayStation
Engaged on PlayStation for the primary time gave us alternatives we hadn’t beforehand thought of. One of many greatest attracts was the large (on the time at the least!) capability of CD ROMs.
We packed Closing Fantasy VII with a big quantity of film cutscenes, which enhanced the storytelling and allowed us to current a world in additional element than any earlier recreation. The choice to incorporate these film scenes was solely attainable due to the reminiscence that CD ROMs supplied to us.
Alternatively, working with the brand new expertise gave us challenges. CD ROM video games typically required lengthy load instances. We labored extraordinarily laborious and needed to actually innovate to ensure that the loading instances didn’t really feel too lengthy when transitioning out and in of battles and film scenes.
Mo motion pictures, mo cash, mo issues
The film scenes themselves got here with a studying curve too – particularly for me!
We recruited many artists from the CG business to make these scenes, and so they introduced over a totally totally different working tradition from that business. I had no information or expertise of it, and I failed a number of instances when directing them.
For instance, I keep in mind one event when the primary reduce of one of many film scenes got here again. I got here up with an alternate thought after I noticed it and prompt that change to the artists. In recreation growth, doing that sort of retake is a typical, on a regular basis incidence… however not on the earth of CG!
I didn’t realise that even retaking a single second of the footage was a job that will price thousands and thousands of yen! Suffice to say, that was a tricky lesson to study!
A recreation of character
We labored extremely laborious on the sport over the course of growth, to incorporate options that will excite gamers and innovate the RPG style. For instance, we constructed the materia system, which supplies gamers loads of management over character talents, and created many compelling characters, every with their very own deep tales and arcs.
My private favourite is Vincent Valentine. He’s an elective social gathering member – so in case you’re taking part in the sport for the primary time on PS Now, be sure you totally discover a sure mansion… that’s all I’ll say.
I just like the character as a result of he’s the sort of darkish hero who would sometimes seem in horror motion pictures, and the kind of character that didn’t exist within the Closing Fantasy video games earlier than that time.
When the sport lastly launched, we have been anxious to see all that tough work would repay.
Happily, Closing Fantasy VII was successful. From the gross sales information, I might see it was promoting nicely to individuals all around the world – however again then we didn’t actually have the chance to work together with our world followers, so I didn’t actually have a way of simply how well-received it was.
I solely actually understood 5 years later in 2002, after we launched Closing Fantasy X on PlayStation 2.
I went on a promotional tour of Europe and North America for the primary time – it was the primary probability I’d ever needed to meet with worldwide followers and plenty of of them introduced their copies of Closing Fantasy VII for me to signal. That’s after I actually felt the extent of our success for the primary time – it was very memorable to say the least.
I’m delighted that the streaming expertise in PS Now permits individuals to play the classics of the previous at any time when they need. For Closing Fantasy VII, I believe the sport nonetheless has a lot to supply. The visuals might have a considerably traditional really feel to them now, however the polygonal fashions nonetheless go away that essential room for gamers to fill issues in with their imaginations. I hope you benefit from the recreation whereas nonetheless feeling a number of the environment of the period when it first got here out!